Version 3.0.2
Just a small update: It came to my attention that this plugin was not compatible with Yanfly's Music Menu plugin. Now it should be.
Files
Jay_SoundtrackManager.js 21 kB
Jun 29, 2019
Get Soundtrack Manager for RPG Maker MV and MZ
Buy Now$9.00 USD or more
Soundtrack Manager for RPG Maker MV and MZ
Greater control when playing back BGM tracks
Status | Released |
Category | Tool |
Author | HeroicJay |
Tags | Music Production, RPG Maker |
More posts
- Version MZ 1.1.2 Available75 days ago
- Version MZ 1.1.1 available75 days ago
- MV 3.2 and MZ 1.1 availableJul 07, 2023
- MZ 1.0.4 addedJul 07, 2023
- MV 3.1.3 and MZ 1.0.3 availableJul 06, 2023
- MV 3.1.2 and MZ 1.0.2 availableApr 11, 2023
- MZ Version added!Apr 10, 2023
- Version 3.1.1 - A new feature and a bug fixDec 05, 2020
- Version 3.0.1Apr 06, 2019
Comments
Log in with itch.io to leave a comment.
I'm having trouble with the "loopstart" and "looplength" parameters. It doesn't seem to be working as expected. I have a loopstart/looplength meant to repeat the intro of a battle song until the battle actually starts at which point the loopstart/looplength will be set to different values so the main part of the battle music plays and loops around the climax of the piece.
But what happens is the loopstart/looplength doesn't actually loop the ogg file and just plays the file in its entirety. And then when I set the loopstart/looplength to continue the rest of the song (same file) it seems to restart the entire song.
I do have loopstart/looplength values in the ogg file itself and it seems to be defaulting the loop to those values... which is fine for in-battle but pre-battle I need the loopstart/looplength to be something else. Seems the script's loopstart/looplength isn't overriding the metadata in the ogg.
I'll look into this when I have the opportunity, but could you copy/paste:
1. The original LoadBGM command.
2. If you're using it, the original PlayBGM command; otherwise, tell me how the track is being triggered the first time.
3. The PlayBGM command the second time, or how the updated loop settings are being triggered.
There's a possibility the system is attempting to play the system battle theme, which could interfere, but I don't have enough information to determine that. (And that wouldn't explain the problems with the pre-battle loop.)
Also, wouldn't hurt to tell me the length, in samples, of the OGG track and what its default loopstart and looplength are.
Here's what I am doing -
The file in my bgm folder is DecisiveBattle1.
This is how I have evented the cutscene.
Pre Battle Loop (below)
LoadBGM DecisiveBattle1 loopstart=129764 looplength=141213
<Boss Appears>
PlayBGM DecisiveBattle1
<Boss Lines Finish>
<Battle start>
This is the new loop and also the same loopstart/looplength values in the ogg file metadata (below)
PlayBGM DecisiveBattle1 loopstart=529959 looplength=4514464
Currently this order of commands is just playing the BGM with the loopstart/looplength value that is in the ogg file metadata.
I suspect the loopstart/looplength parameters are not overriding the loopstart/looplength values in the metadata and that's why this is happening.