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Excellent plugin work, solves my exact use case! I may extend the code a little as well.

I want to see if I can extend this to work for sounds played via an animation being called. That way I can have an event running in parallel playing an animation with these added sound controls. Otherwise I have to decouple the sound from the animation and play it separately. Not a big deal but a little annoying.

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Hm, I hadn't considered this one for animations, though that is a valid case for it. It may be complicated - battles and the overworld are completely separate concepts, and animations can be called through both - but the voice acting plugin can do similar things to this plugin. There's also the fact that I don't know if animations can accept plugin calls. I have a lot on my plate right now, but it's something to mull over.

no worries, I'll see about implementing it myself.

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Does this plugin works with MZ? 

Doubtful. I sorta I overlooked this one when I updated my plugins for MZ.

To anyone else reading this thread: The issue turned out to be the default parameters after all. Apparently he was somehow running a probably-obsolete JavaScript interpreter that didn't recognize them. We sorted this out off of itch.io.

Hello, I'm attempting to make use of the pro version of the plugin and it somehow doesn't work, despite running literally the example command. The only way i DID get it to work was when I got the free version. I don't really know what I can do, can you help? Not even the features of the free version function in the pro. Thank you.

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Not enough information to go on, I'm afraid. Could it be two plugins conflicting with one another? If you press F12 [EDIT: meant F8] while debugging the game, do you see any errors reported? Did you remember to point your plugin list at the Pro version? And which "example command" do you mean?

Thank you for responding! 

I disabled all the other plugins just to be sure but it continues not to work. 

I don't really have any experience with debugging so bear with me if possible... Pressing F12 when I'm in the F8 debug menu while focused on the dev tools or the game does nothing which is strange as I thought it was supposed to reset the game.

I'm not sure what you mean by pointing the plugin list at the Pro version, could you elaborate?

By Example command, I meant the one in the help file(I obviously made a lillypad event):

"

Example:

PlayFocusedSE Frog event=Lillypad volume=80 fadeDistance=5 fadeRate=10

"

- as in it's not that I wrote it wrong. Please let me know if you need any more info. 

This is the F8 menu, hopefully helps a bit.

https://drive.google.com/file/d/1ZrtzUrwLzK1QWQO8WYKAHDmuF-YVjx7o/view

Sending plugin list just to be sure...

https://drive.google.com/file/d/1U2aaq7erv6MdTCdFzX9SfveZ1KrrDIXs/view

Thank you again.

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Sorry, I meant F8. Mixed up my commands.

That at least points me in the right direction, but I don't see the error on my side. Perhaps something got corrupted in your download. Can you open the plugin in a text editor and look for the line that defines the playFocusedSound function? It'll be line 155, the one flagged in the first picture. It should look like this:

AudioManager.playFocusedSound = function(xCoord, yCoord, args, type, eventId = -1) {

If that's not what you see, let me know what you do.

And if the plugin is corrupted, try downloading it again.

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Hi, I downloaded the plugin again and no luck so far, same goes for the line in the .js file - It's precisely as you wrote it. Can't really think of anything to do to be honest. :/ 

Edit: small progress since i accidentally clicked the plugin in file explorer

---------------------------

Windows Script Host

---------------------------

Script: C:\Users\Adam\Documents\Games\fuckass\js\plugins\Jay_FocusedSoundEffectsPro (3).js

Line: 155

Char: 78

Error: Expected ')'

Code: 800A03EE

Source: Microsoft JScript compilation error

---------------------------

OK   

---------------------------


For some reason the part after eventId is being troublesome it seems. 

If i try to delete the part after EventId, it results in another error on the line 264 char 46.

I am So confused

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I get the same error when I double-click on the file, but that's now how plugins are supposed to be used anyway. It sounds like your version of RPG Maker's JavaScript interpreter doesn't recognize default parameters... but why it wouldn't I can't begin to fathom, as I've never had that problem.

Deleted 2 years ago